Download PDF (1722 kb) Rules HERE v1.0 (Updated July 2015
May 15, 2000: The USS Nimitz is en-route to the Sea of Japan for training exercises. Following an electrical storm of intense magnitude, the carrier has lost satellite communications and sets course to what it thinks is the nearest US base in Okinawa. In reality, an unexplainable rent in the fabric of time has cast Nimitz back almost 60 years.
At 0:900HRS February 16, a long range reconnaissance float plane spots Nimitz alone and radios her position to Japanese fleet screening the approaches to Okinawa. Five hours later the Nimitz survives an attack from several Japanese destroyers and over sixty land-based aircraft. After picking up Japanese survivors the Nimitz realizes her position and sets off on the only probably course Ã¢€â€œ to do as much damage as she can to the Japanese fleet. In the mean time, the Japanese are martialling their forces, believing a large US force is approaching the home island. The fight is onÃ¢€Â¦
In this scenario, the USS Nimitz, one of the most powerful warships in history is cast back in time to May 1942. Facing vastly superior forces of the Japanese navy, she seeks to inflict as much damage as she can while the US is still stinging from Pearl Harbor. The Nimitz player can seek to avoid a decisive engagement with a superior number of Japanese forces and use its speed and evasion ability to survive as long as possible.
(1) USS Nimitz
(2) F-14D Fighters
Japanese Forces (Optional)
(4) Carrier (1 Kaga, 1 Unryu, 1 Akagi, 1 Ryujo)
(10) Aircraft (3 Vals, 3 Kates, 4 Zeros)
(2) Mogami Cruisers
(5) Kagero Destroyers
(2) AA Gun Markers (Grey)
Historical Board GamingÃ¢€â„¢s line of 3D printed sets are designated in rules as Ã¢€Å›TPDÃ¢€Å¥ followed by a letter (TPDA, TPDB etcÃ¢€Â¦) so the rules can be referenced in future expansions. Players of Global War 1939 and Axis & Allies 1940 will find these rules compatible with those systems.