(from GMT website:)
Colombia: Nation at the Edge of Abyss
Colombia in the 1990s hosted one of the world’s last Marxist
guerrilla armies, brutal drug lords, and right-wing death squads and
appeared close to failing as a state. A decade later, its Marxists had
lost their top leaders and rural sanctuary, its big drug bosses were
dead or in prison, and its paramilitaries were negotiating
demobilization. The Government had extended its writ to most of the
countryside, restored its popularity, and improved the economy and
respect for human rights.
Andean Abyss takes 1 to 4 players into this
multifaceted campaign for control of Colombia: guerrillas and police,
kidnapping and drug war, military sweeps and terror. Each of four
factions deploys distinct capabilities and tactics to influence
Colombian affairs and achieve differing goals. Players place and
maneuver 160 wooden pieces across a colorful map and exploit event cards
that cannot be fully predicted. Accessible mechanics and components
put the emphasis on game play, but Andean Abyss also provides an
engrossing model of insurgency and counterinsurgency in
Colombia—smoothly accounting for population control, lines of
communication, terrain, intelligence, foreign aid, sanctuaries, and a
host of other political, military, and economic factors.
A New Kind of Card-Assisted Wargame
From the award-winning designer of Wilderness War and Labyrinth, Andean Abyss
features unique mechanics relating events and operations that guarantee
difficult player decisions with each card flip. Most of the game’s 72
events are dual-use, representing alternative historical paths: players
can choose either version of the event or from an array of operations
and special faction activities. Every choice has implications for how
the next card will be played. There is no hand management: the focus
is on the map and on planning for the foreseeable—and the unforeseeable.
Die rolls are only a small part of game: the key to victory is not
luck but the ability to organize the most effective campaign.
Multiplayer, 2-Player, Solitaire
Andean Abyss provides up to 4 players with
contrasting roles and overlapping victory conditions for rich diplomatic
interaction. For 2- or 3-player games, players can represent alliances
of factions, or the game system can control non-player factions . Or a
single player as the Colombian Government can take on the leftist FARC,
the right-wing AUC, and the narco-trafficking cartels. The non-player
insurgents will fight one another as well as the players, but too much
power in the hands of any one of them will mean player defeat.
Series: COIN (GMT), Volume I
Andean Abyss presents a game system on modern
insurgency readily adaptable to other conflicts, particularly those
featuring the interaction of many sides (thus our new COunterINsurgency
series). A rich and under-represented history of guerrilla warfare
beckons. Series: COIN (GMT) Volume II is Cuba Libre—Castro's Insurgency 1957-1958, Volume III is A Distant Plain—Insurgency in Afghanistan, and Volume IV is Fire in the Lake—Insurgency in Vietnam.
TIME SCALE: multiple years per Propaganda round
MAP SCALE: Area Movement
UNIT SCALE: Varies
NUMBER OF PLAYERS: 1-4 (full solitaire system)