Contents: Map, Rules, play aids. Mini's will be extra.
The 1800's were a brutal century in the history of the World. Slavery, warfare, colonialism, and
industrialization combined to with enormous changes in technology, lead to
warfare, imperialism and violence on an unprecedented scale.
Where the averaged man gained a small voice in the political machine
through both increasing electorate systems, development of trade unions, rise
of a wage-labor economy, the abolition of large-scale slavery and the rise of
people’s movements, he also suffered terribly.
War, abhorrent working conditions, and (depending on where he lived)
brutal oppression were part life.
Resources are the key to winning this era. Industrializing nations need iron, coal,
textiles and other items to fuel their factories. They need luxury goods to feed their emerging
consumer economies. Importation of food
from other parts of the world is needed to reduce seasonal famine and support
large, non-agrarian work force.
A Different Game
Global War 1850-1885 is a different type of game – one focused on
acquiring colonies, resources and influence.
Factories and railroads need building.
Players of Global War are presented with a number of time-limited historical
events, the outcome of which will determine their victory points at the end of
the game. Events in the game include:
(a) Taiping /
Chinese Rebellions and Opium war
(c) Crimean War
(d) American Civil
(e) Colonization of
(f) British, French
and American intervention in China and Japan
During this game you’ll be making decisions for your nation in order
to support your national interest.
Opportunities will come up for players to react to world events
Ø Will the British
and French intervene in the US Civil War to protect their cotton supplies?
Ø Will France and
Britain go to war over African colonies?
Ø Can the Western
powers enforce their unfair trade provisions on China and Japan or will they
thwart the West?
Victory in this game leads to better starting conditions in our
War Series: Our Global War series consists of
interconnected games spanning the time period of 1850-2025. Players can play any Global War game
individually, or connect them together in one monster game where victory in one
affects the starting point of the next.
These games consist of both large scale wars (World War I, World War II,
and hypothetical wars in 1985 and 2025), and interwar periods where players
fight limited conflicts. As players
transition from one game to the next, they upgrade units to new models, and
make decisions about how their nation will enter the coming era.