After more than 1000 hours of development over the last 4 years, Historical Board Gaming is
proud to present Global War 1936 version 4.2.
Listing the changes is an impossible task. Every component in the game and every sentence
in the rules has been scrutinized. In many ways, version 4 is a totally new game compared to
version 3.
We have done a lot of streamlining to make the game faster to play, and easier for new players
to pick up. This includes removing things that did not work well or were unnecessarily
complicated.
A tremendous amount has been added to the game: an all-new map, revised diplomacy, more
balanced units, and enhanced technologies. Everything is now much more integrated. One of
the biggest new additions are the “in port” rules, which will transform the game in many ways.
In any 3-alliance system, the rules open up possibilities to gaming the system. Although a lot
has been done to reduce/eliminate this in version 4, Global War has been designed to be
played like gentlemen. As such, it is our hope that players aspire to this, and “play the game”,
instead of “playing the rules”. The former is a lot more fun!