Large Bunker (Acrylic) x5
Cost: 20Movement: N/AAttack: N/ADefense: 3 (D6), 5 (D12), 11 (D20)Transport Class: N/A
Bunkers are strictly defensive units. They can be built in any territory that has been controlled for one full round. These units only protect a single border, which must be specified when placed. Bunkers do not take damage and cannot be taken as casualties. If a territory containing a bunker is captured, the bunker is destroyed and removed from play.
When defending bunkers receive 2 defensive rolls during the first cycle of combat only. Bunkers also grant defensive bonuses to all infantry defending the same territory giving them a +1 (D6), +2 (D12), +3 (D20) to all defensive values for the first cycle of combat.
Bunker Option 2:
Cost: 12Movement: Requires Transport Trucks or Naval Transports (no movement once activated)Attack: N/ADefense: 3 (D6), 5 (D12), 11 (D20)Transport Class: 1
Tactical Abilities: When “paired” with infantry, the infantry unit gains +2 to defense.
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