Historical Board Gaming Custom Markers!
Sold in Sets of 5
Airborne Option 1:
Cost: +1 Upgrade existing infantry unit
Movement: 1 (Land), or by Air Transport/Bomber
Attack: 2 (D6), 3 (D12), 4 (D20)
Defense: 2 (D6), 4 (D12), 5 (D20)
Transport Class: Same as Infantry (1 by air transport/bomber)
Airborne are ground attack units that can be transported and deployed by air transports. Airborne can be upgraded from existing infantry units for 1 IPC each, or a built from scratch. In either case the airborne unit must be built or converted in a factory location. Purchasing the upgrade is done during the Purchase Units Phase, but the actual conversion does not take effect until the Place New Units Phase. The upgrade does not count as a purchased unit when dealing with minor factories. Once converted to an airborne the unit remains a paratrooper until it has been destroyed. Each player may have no more than 4 Airborne units in play at once. These units may be rebuilt if destroyed.
Airborne may be paired with air transports, and flown into combat zones. Paratroopers can be deployed into any location an air transport can legally move the unit to.
Players not using Air Transports can substitute the unit with Bombers. When doing so, any Bombers used to deploy Airborne units would not be allowed to participate in any combat situation on the same turn.
We have heard from you gaming customers that have asked for markers that are better than cardboard, and smaller than other companies that produce markers, so here they are. Each marker is cut on acrylic, laser etched design, filled in with acrylic paint and heat cured. They are durable, bright, and easy to handle. 1/8" (3mm) thick & 3/4" (19mm) round.
Optional rules and House rules have been a part of gaming since the beginning. To continue this tradition, the staff of HBG have compiled some of our favorites from all over the Internet as well as what we use in our games at home. We not only want to provide our customers with a high quality product, but also offer suggestions on how to implement these pieces into your game. Several rules are outlined in a detailed format so that you might take them at face value, and enjoy. Others simply point you in a general direction. We encourage you to use these rules as a guideline to creating your own house rules. Thank you for your patronage. We would love to hear from you! If you have house rules or ideas you’d like to share, send them to us. If we love it, we’ll post here with the others.