Historical Board Gaming Custom Markers
Sold in sets of 5
Naval Damage Marker - Rectangular
Keep track of your capital ships damage by placing this easy to see marker underneath it.
During the course of a game it is possible to damage certain naval units without destroying them. Those units are: aircraft carriers, and battleships. Players are given a choice to repair and restore the unit to full strength for a price. The following outlines the steps to for doing so. The unit must first be moved to a territory where repairs could legally be done. Aircraft carriers and battleships must be moved to a sea zone adjacent to a friendly major factory, minor factory, or a friendly naval base. It is not required that the friendly country be at the same war status as the player receiving repairs, but must be a part of the same alliance.
Declare which units are being repaired, and roll 2D6 for each. The sum of the rolls would be the cost to repair the unit.
Pay the number of IPCs to the bank required to repair the unit. Note: Once the dice are rolled a player must pay for the repairs. Repairs may not be put off to a latter round.
The unit would not be considered fully repaired until the beginning of the player’s next turn. If the unit were attacked prior to being fully repaired it would still defend in its damaged state.
We have heard our gaming customers asking for markers that are better than cardboard, but smaller than other companies that produce these. So here they are!
Laser cut on acrylic, laser etched design, filled in with acrylic paint and heat cured. They are durable, bright, and easy to handle...1/8" (3mm) thick. rectangular.
HBG Customer House Rule:Ship Damage Marker HBG-ACR-0050
When a ship is repaired, follow these steps.
Roll 1d6 for each damage when repairing. Pay that amount.
Improved Construction reduces by 1 to a min of 1.
This must be paid when repairing. However, repairs may be put off till a later turn.
HBG's small damage markers can be used to mark the cost for later reference.