Dry Dock Option 1:
This marker is used to indicate
capitol ships in the process of being repaired.
Once the naval unit has been moved to a legal repair area, and IPCs have
been paid place a dry dock under the unit.
Units being repaired will still defend in their damaged state while in
the dry dock. At the beginning of the
players next turn the unit would be fully repaired, and the dry dock can be
removed from play.
Dry Dock Option 2:
players wishing to add a more realistic aspect to naval production, a two-turn
capital ship production rule can be adopted.
Players wishing to produce a Battleship or Aircraft Carrier may pay half
the cost of either on the initial purchase, and then pay the second half on the
following turn. The first and second
payment phases would both count towards the factories production limits each
using these rules the capital ship would be placed on the game board during the
first half payment phase with all other units purchased that turn. Place the unit on a dry dock indicating its
first half production status. Once the
second half payment is made the player can remove the dry dock, and the unit would
function normally. While in production
status the unit may not defend, or be taken as a casualty if that sea zone were
attacked. If the sea zone is occupied by
enemy naval units (unit must have an attack value), all naval units in
production status would be considered destroyed and removed from play.
(Optional) Players may elect to pass on the second half
payment pushing it back to a more desirable turn. However, each turn the player does not pay
the second half payment they must pay a 1-6 IPC upkeep fee or lose the first
half payment all together. If this fee
isn’t paid the unit and dry dock would be removed from the game board, and the
player must start from scratch.
Laser cut on acrylic, laser etched design, filled in with acrylic paint and heat cured. They are durable, bright, and easy to handle...1/8" (3mm) thick.