Overview: The POW Camp marker represents concentrations of prisoners of war.
Placement: At the end of each land battle, the victor must roll two six sided dice. If the zone is the home country of a major power add +2. If he rolls a “12” or greater he must place a POW marker in a land zone within three zones. Place a nationality marker under the POW marker. If more than one nation’s forces were defeated, choose which nation’s marker is under the POW marker randomly.
Liberation: If a POW marker is liberated by the opposing player, that player is given 1 infantry which will arrive at the end of the turn in the home country.
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