Historical Board Gaming Custom Markers
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Partisans made an
enormous contribution to the outcome of World War II. Partisans were civilian fighters, who fought
against the occupying powers across the globe.
The rules here will help you make Partisans part of the Global War
Generation : After the last player has gone in a turn, roll a D12 for
each land zone that remains conquered by an opposing player. For each “12” place a Partisan marker in that
territory. The roll need only by “10”
for all zones in the Soviet Union, China, United States, and Japan.
A partisan marker in a territory has the following effects:
units must stop when entering the territory (they may not move through it.
b. You do
not get resources from the territory.
c. If you
are playing with house rules for supply, Partisans prevent the tracing of
supply through a zone.
d. If you
are playing with house rules for rail movement, Partisans prevent rail move
through the zone.
Removal: A partisan marker
may be removed by an infantry class
unit (infantry, mech infantry, marine etc…) that occupies the zone as its only
action during its turn. A partisan may
not otherwise be attacked by other units.
When two Partisans are placed in the same zone, they combine to form a regular
infantry. Remove the control marker of
the occupying power.Advanced Partisan Rules
Some zones have “special” Partisans as follows:
1. China: When a Partisan
appears in China, roll a dice. On a 1-5
the Partisan is Chinese Nationalist (KMT) controlled. On a 6-12 the Partisan is Chinese Communist
(CCP) controlled. KMT and CCP Partisans
cannot combine to form a single infantry.
When CCP Partisans combined to form an infantry a formerly KMT zone,
place a CCP control marker in that zone.
2. France: When a Partisan appears
in any part of mainland France roll a dice. On a 1-6 it is a Free French
Partisan (under control of the French player) and on a 7-12 it is a FTP
(Communist) Partisan under control of the Russian player. FTP and Free French Partisans may not
combine to form a single infantry. When FTP Partisans combine to form an
infantry in a previously French held zone, place a Soviet control marker in
3. French Indo China: When
a Partisan appears in French Indo China roll a dice. On a 1-5 it is a Free French Partisan. On a 6-12 it is a Viet Mihn (Communist)
Partisan under control of the Russian player.
Free French and Viet Mihn Partisans may not combine to form a single infantry.
When two Viet Mihn partisans combine to form an infantry, place a CCP control
marker in that zone.