How do you
build an atomic bomb? No question burned
heavier in the minds of scientific minds and world leaders in the 1940s. A simple version of the process works
something like this;
First, you will
need the best scientific minds in the world and facilities for them to
use. These are represented by the
Second you will
need Uranium. As of 1940 there were only
four places in the world you could find it; Colorado, the Belgian Congo,
northern Canada, and Czechoslovakia.
Third, you need
a nuclear reactor to enrich the uranium that will be usable in an atomic bomb.
need heavy water. Heavy water contains a
larger than normal amount of the hydrogen isotope deuterium. Heavy water acts
as a moderating element in the sustaining an nuclear reaction as well as a
coolant to the reactor. At the start of
the war, there were heavy water plants in Tinn, Norway and Dnepropetrovsk,
Nuclear Device Requires the right components.
1. Scientific Minds: Scientists, and the necessary facilities for
them to use are represented by the Research marker. The USA, USSR, and Germany begin the game
with one (or more) research markers.
Any other major power must purchase them for 15 IPC. The marker must be placed in the home
nation. If the zone is captured, the
research marker is destroyed. The
capturing player gets 2D12 IPC to spend on nuclear research.
2. Uranium: Players are considered to
have uranium if they control one of the zones that has a uranium marker. If that zone is controlled by an ally (i.e.
France controls the Belgian Congo, but the Great Britain is working on the
atomic bomb) the owning player must consent to allow the player to have the
uranium. The uranium marker does not
move and may not be destroyed.
3. Nuclear Reactor: Any player may
build a nuclear reactor by paying 20IPC and placing the Nuclear Reactor marker
in a zone in his or her home country.
The Nuclear Reactor has 10 damage points and may be tactically bombed. The reactor must be fully functional for any
research IPC to be spent. It is destroyed if it takes 20 IPC worth of
damage. A nuclear reactor, like other
facilities, has its own inherent AA guns.
4. Heavy Water: A player is considered
to have heavy water if he either captures one of the existing heavy water
plants or builds a heavy water plant.
Building a heavy water plant costs 10 IPC. A heavy water plant has 10 damage points and
may be tactically bombed. A heavy plant,
like other facilities, has its own inherent AA guns.
the acquisition of proper materials, building a bomb requires the player make
research rolls and spend IPC until such a time that he has reached the target
number for his nation to acquire the atomic bomb.
Technology Target Number
Atomic Bomb 85
You may build
individual atomic bombs for 5 IPC. These
arrive at a nuclear reactor and may be moved by a strategic bomber.
You may deliver
an atomic bomb by attacking with a strategic bomber (or heavy bomber).
Effects of an
An atomic bomb
has several effects:
1. If used to attack forces, the atomic
bomb attacks rolling 4d12 and getting hits on an 8 or less.
2. If used as a strategic bombing
attack it does 6d6 damages to its target.
3. Radiation; The turn after the atomic
explosion, convert the explosion marker to a radiation marker. Each radiation marker permanently negates one
IPC of the territory’s value.
Place a research marker in the
Oak Ridge TN (Appalachia)
UC Berkely (San Francisco)
Place a heavy water marker in the
Dnepropetrovsk, USSR (Western
Place a uranium marker in the
Colorado (Western USA)
Northern Canada (Ontario)