In 1697 the Sun King, Louis XIV, emerged from a decade of war with
his Continental ambitions still unsatisfied. Meanwhile, King William III
of England sat easier on his new throne than he ever had before. With
the Spanish succession crisis unresolved and looming, there were no
illusions that the new century would be a quiet one. But neither France
nor England could have anticipated the tumult of the years to come: a
Second Hundred Years' War, during which these two tenacious adversaries
would compete fiercely and proudly along every axis of human
achievement. On battlefields from India to Canada to the Caribbean Sea
their armies and fleets would clash; in the salons of Paris and the
coffee-houses of London the modern world’s politics and economics would
be born; and finally a revolution would rock the foundations of society –
a revolution that could have ended not in blood and terror but in a
triumph of democracy and liberty that might have transformed the world
beyond imagining.
Imperial Struggle is a two-player game
depicting the 18th-century rivalry between France and Britain. It begins
in 1697, as the two realms wait warily for the King of Spain to name an
heir, and ends in 1789, when a new order brought down the Bastille. The
game is not merely about war: both France and Britain must build the
foundations of colonial wealth, deal with the other nations of Europe,
and compete for glory across the span of human endeavor.
Imperial Struggle covers almost 100 years of history and
four major wars. Yet it remains a low-complexity game, playable in a
short evening. It aims to honor its spiritual ancestor, Twilight Struggle,
by pushing further in the direction of simple rules and playable
systems, while maintaining global scope and historical sweep in the
scope of a single evening. In peace turns, players build their economic
interests and alliances, and take advantage of historical events
represented by Event cards. They must choose their investments wisely,
but also with an eye to denying these opportunities to their opponent.
In war turns, each theater can bring great rewards of conquest and
prestige, but territorial gains can disappear at the treaty table. At
the end of the century, will the British rule an empire on which the sun
never sets? Or will France light the way for the world, as the
superpower of the Sun King's dreams or the republic of Lafayette's?
—description from the publisher