Dry Dock Option 1:
This marker is used to indicate capitol ships in the process of being repaired. Once the naval unit has been moved to a legal repair area, and IPCs have been paid place a dry dock under the unit. Units being repaired will still defend in their damaged state while in the dry dock. At the beginning of the players next turn the unit would be fully repaired, and the dry dock can be removed from play.
Dry Dock Option 2:
For players wishing to add a more realistic aspect to naval production, a two-turn capital ship production rule can be adopted. Players wishing to produce a Battleship or Aircraft Carrier may pay half the cost of either on the initial purchase, and then pay the second half on the following turn. The first and second payment phases would both count towards the factories production limits each turn.
When using these rules the capital ship would be placed on the game board during the first half payment phase with all other units purchased that turn. Place the unit on a dry dock indicating its first half production status. Once the second half payment is made the player can remove the dry dock, and the unit would function normally. While in production status the unit may not defend, or be taken as a casualty if that sea zone were attacked. If the sea zone is occupied by enemy naval units (unit must have an attack value), all naval units in production status would be considered destroyed and removed from play.
(Optional) Players may elect to pass on the second half payment pushing it back to a more desirable turn. However, each turn the player does not pay the second half payment they must pay a 1-6 IPC upkeep fee or lose the first half payment all together. If this fee isn’t paid the unit and dry dock would be removed from the game board, and the player must start from scratch.
Laser cut on acrylic, laser etched design, filled in with acrylic paint and heat cured. They are durable, bright, and easy to handle...1/8" (3mm) thick.