Naval Base Option 1:
Cost: 15
Naval bases can be built adjacent to any land territory controlled for one round, and do not require a factory to be built. Naval bases may only be involved defensively in sea combat against air, and naval units. These units maintain a zone of control for the entire sea zone. Ownership of these units can change hands depending on which player controls the land territory they were built adjacent to.
Players can have as many naval bases in a sea zone as desired. Each one receives one defensive roll each combat cycle. Naval bases have “first strike” during each cycle of combat. Naval bases are a combat unit, and can be destroyed like any other naval unit. Capitol ships repairs may be done at any friendly naval base.
Naval Base Option 2:
Cost: 10
Naval bases can be built adjacent to any land territory with a major or minor factory controlled for one round. Naval bases may only be involved defensively in sea combat against air, and naval units. These units are only effective when other friendly naval units are present in the same sea zone. Ownership of these units can change hands depending on which player controls the land territory they were built adjacent to.
Players may only have one naval base per sea zone. Naval bases receive one “first strike” roll for each attacking naval unit during the first round of combat only. Naval bases may be damaged with strategic bombing like factories to a maximum of 6 damage markers. 3 damage markers would render the unit inoperable. Capitol ships repairs may be done at any friendly naval base.
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