Historical Board Gaming Custom Markers
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Overview:
Partisans made an enormous contribution to the outcome of World War II. Partisans were civilian fighters, who fought against the occupying powers across the globe. The rules here will help you make Partisans part of the Global War experience.
Rules:
Generation : After the last player has gone in a turn, roll a D12 for each land zone that remains conquered by an opposing player. For each “12” place a Partisan marker in that territory. The roll need only by “10” for all zones in the Soviet Union, China, United States, and Japan.
Effect: A partisan marker in a territory has the following effects:
a. Land units must stop when entering the territory (they may not move through it.
b. You do not get resources from the territory.
c. If you are playing with house rules for supply, Partisans prevent the tracing of supply through a zone.
d. If you are playing with house rules for rail movement, Partisans prevent rail move through the zone.
Removal: A partisan marker may be removed by an infantry class unit (infantry, mech infantry, marine etcÂ…) that occupies the zone as its only action during its turn. A partisan may not otherwise be attacked by other units.
Upgrade: When two Partisans are placed in the same zone, they combine to form a regular infantry. Remove the control marker of the occupying power.
Advanced Partisan Rules Special Partisans: Some zones have “special” Partisans as follows:
1. China: When a Partisan appears in China, roll a dice. On a 1-5 the Partisan is Chinese Nationalist (KMT) controlled. On a 6-12 the Partisan is Chinese Communist (CCP) controlled. KMT and CCP Partisans cannot combine to form a single infantry. When CCP Partisans combined to form an infantry a formerly KMT zone, place a CCP control marker in that zone.
2. France: When a Partisan appears in any part of mainland France roll a dice. On a 1-6 it is a Free French Partisan (under control of the French player) and on a 7-12 it is a FTP (Communist) Partisan under control of the Russian player. FTP and Free French Partisans may not combine to form a single infantry. When FTP Partisans combine to form an infantry in a previously French held zone, place a Soviet control marker in that zone.
3. French Indo China: When a Partisan appears in French Indo China roll a dice. On a 1-5 it is a Free French Partisan. On a 6-12 it is a Viet Mihn (Communist) Partisan under control of the Russian player. Free French and Viet Mihn Partisans may not combine to form a single infantry. When two Viet Mihn partisans combine to form an infantry, place a CCP control marker in that zone.