Radio masts and towers are, typically, tall structures designed to support antennas for telecommunications and broadcasting, including television. There are two main types: guyed and self-supporting structures. They are among the tallest human-made structures. Masts are often named after the broadcasting organizations that originally built them or currently use them.
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HBG Customer House Rule:
- Cost 5, Attack 0, Defend 0, Move 0
- Unit can only be built at an IC, then if desired can be relocated by either sea or land. By sea, radio tower can move by transport (equals 2 infantry for transport ship purposes); by land, radio tower counts as 2 units for strategic rail purposes.
- Unit can be taken as a casualty in combat, by the defender.
- Effects: friendly units within 6 spaces (land territories or sea zones) of a radio tower do not experience "failed orders", even if they roll a 12. This roll counts as a miss but does not cause the unit to disengage from combat.