HBG Customer House Rule:
Each time a neutral or friendly merchantman visits a trade port you control, gain 1 IPP, and place a 1 IPP token on that merchantman. When the merchantman returns to a trade port its owner controls, its owner gains all IPPs on it.
If a player controls a trade port that has a neutral or friendly merchantman and has their own naval units in the same sea zone, that player may attempt to seize the merchantman and gain its IPP. To attempt a seizure, the hostile player and the owner of the merchant roll a d12, with the hostile player gaining a +1 modifier to his roll for each naval ship involved in the seizure. If the merchant owning player rolls higher, his merchant ship escapes and may make an immediate move to an adjacent sea zone. If the hostile player rolls higher, he gains IPP equal to those on the merchant ship, subtracting 1 IPP for each ship he used to seize the money (as prize money for those crews).
We have heard our gaming customers asking for markers that are better than cardboard, but smaller than other companies that produce these. So here they are!
Laser cut on acrylic, laser etched design, filled in with acrylic paint and heat cured. They are durable, bright, and easy to handle...1/8" (3mm) thick. 1/2" (13mm) square.
HBG stands behind ALL their custom products!