Overview:
Germany was the leader in strategic rocket technology during World War II. The rules presented here replace the Rocket Technology for Germany. The V-1 and V-2 Site markers represent these rockets and their associated launching facilities (launch ramps, rocket and fuel storage, personnel, vehicles and so fourth.)
Historical Context:
The V-1: The V-1 was a pulse-jet powered flying bomb deployed in June 1944. Over 9,500 of these weapons were launched at England from sites along the French coast. A launch site could optimally launch 15 V-1s per day. The weapon had a 160 mile range, within which it could deliver an 850kg warhead. About 25% of V-1s reached their target, the rest falling prey to countermeasures and guidance errors. Still, the overall effectiveness of the V-1 was quite good considering its casualties per ton were the same as a conventional bomber without any risk of loss of personnel or aircraft.
The V-2: The V-2 was a liquid rocket propelled ballistic missile developed by Germany in the later stages of the war. Over 3,000 V-2 rockets were used against allied targets. A V-2 launch facility was mobile, allowing rockets to be launched from almost anywhere. Mobile launching equipment would be serviced by storage dumps located in in the German countryside. About 350 V-2s could be launched per week : 100 per day under optimal conditions and maximum effort. The V-2 was fast and almost impossible to intercept with aircraft.
Rules:
I. Technological Development: This replaces rockets on the Global War development table for Germany. The development of the V-1 and V-2 occur simultaneously. Players purchase rolls of a D12 for 3 IPC. They may attempt one roll on Strategic Rockets per turn. Once a Germany achieves 25 points they may build V-1s. One they reach 35 they can build V-2s.
Nation | V-1 Development | V-2 Development |
Germany | 25 | 35 |
II. Statistics:
Statistic | V-1 | V-2 |
Range | 2 | 3 |
Effect | D6 tactical or strategic damage | 2D6 tactical or strategic damage |
Movement | 0 (V-1 Site is Static) | 1 (Non-Combat only) |
Transport Class | NA | Armor |
Production Cost | 10 (for Facility) | 12 (for Facility) |
Tactical Damage Points | 8 | 12 |
Interception | YES | NO |
Note: The V-1 and V-2 must have no damage markers on them to fire. Repairing a damage marker costs 1 IPC. Once a unit takes its full tactical damage points it is removed from the game