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Description
Minor, Medium, Major Factory (Yellow
Factories became strategic assets as warfare increasingly depended on standardized weapons, ammunition, vehicles, and replacement parts. Their output relied on skilled labor, raw materials, machine tools, energy, and transport links. The terms minor, medium, and major describe relative industrial capacity in a campaign representation; they are not historical engineering classifications applied uniformly across countries or periods. The First World War demonstrated how ammunition consumption could exceed prewar assumptions and force states to reorganize entire economies. Industrial mobilization involved new factories, expanded shifts, and revised production methods. A factory’s military value therefore reflects an ongoing system of output and replacement rather than a one-time stockpile of weapons.
Finish and color
Supplied unpainted and printed in the selected color. Choose from the available product color options.
Tabletop use
Suitable for period-appropriate custom scenarios in Global War 1914, Global Empires, Global War 1936, Global War 1946, Global War 1985, Global War 2025, and compatible Axis & Allies games. Use suitable scenario or house rules for unit statistics and any technology upgrades. This piece does not supply additional game rules.
Global War is a trademark of Historical Board Gaming.
