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Mitsubishi A6M Zero
The Mitsubishi A6M Zero was a Japanese naval fighter whose long range and agility were major advantages during the early Pacific War. Its design made trade-offs in protection and other features to achieve those qualities. Successive versions attempted to meet stronger Allied opposition, while pilot losses, training, and supply increasingly affected the effectiveness of the force.
The Zero first fought in China in 1940 before becoming central to carrier operations in the opening Pacific campaigns. Its designers emphasized an exceptional operating radius and maneuverability, accepting light protection to control weight. American and Allied forces learned tactics that avoided prolonged turning contests and exploited teamwork, speed, and stronger aircraft. Later Zero variants remained numerous, but improvements could not restore the conditions of the early war as Japan’s experienced pilot cadre diminished.
Finish and color
Supplied unpainted and printed in the selected color. Choose from the available product color options.
Tabletop use
Suitable for period-appropriate custom scenarios in Global War 1936, Global Empires, and compatible Axis & Allies games. Use suitable scenario or house rules for unit statistics and any technology upgrades. This piece does not supply additional game rules.
Global War is a trademark of Historical Board Gaming.
